The 2014 NMC Technology Outlook for Australian Tertiary Education indicates that the digital fluency of lecturers and professors is a great challenge, it also suggests that the solutions are clear. Professional development for teaching staff is one aspect but the report suggests the setting of clear expectations for a basic digital fluency skillset for all teaching staff is key.
A continuing trend identified in this report is the increasing use games and gamification elements in education. Reference is made to Varina Paisley’s “Gamification of Tertiary Courses: An Exploratory Study of Learning and Engagement”.
Her study explores the effectiveness of gamification in tertiary management education which may have implications for a wide range of tertiary education fields and identifies areas for further research. Varina Paisley is from the Department of Marketing and Management at Macquarie University.
Download your copy of the 2014 NMC Technology Outlook for Australian Tertiary Education from the Horizon Project to find out more.
Citation: Johnson, L., Adams Becker, S., Cummins, M., and Estrada, V. (2014). 2014 NMC Technology Outlook for Australian Tertiary Education: A Horizon Project Regional Report. Austin, Texas: The New Media Consortium.