Encouraging undergraduate students to do some research is good. It improves ‘authenticity’ of learning, helps students put what they learn into practice and improves students’ confidence.
However, what do you do if you are teaching neuroscience and the required research equipment costs tens of thousands of dollars?! You get an affordable, commercial ‘gaming’ headpiece that costs ~60 times less. Continue reading A ‘savvy’ way to expose undergraduates to research