Tag Archives: games-based learning

Special seminar on assessment and analytics

Like the idea of an ‘early alert system’ to help academic staff identify students at risk of failing?  What about a game in iLearn that could increase your students’ engagement and lift their assessment performance?  The Learning Technology Research Cluster proudly presents two engaging and pertinent presentations coming up on Tuesday 21st April.

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The Reading Game explained

Most people like games and play them from childhood throughout life. From hide and seek in a playground, board and dice games, card games, PlayStation and Xbox game consoles, video games such as World of Warcraft, Bubble Witch Saga, and Minecraft to reward and loyalty games like Frequent Flyers. Many games have the ability to immerse players into the world of the game and engage their attention into what the learning literature calls “flow”, a temporary condition that subordinates the player’s awareness to achieving the challenges provided by the game. The challenges are not too easy nor too hard that might induce boredom or discouragement, but keeps players at the growing edge of their competence, so the experience is enjoyable, pleasantly frustrating and achievable.

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Award-winning Reading Game now in iLearn

The award-winning Reading Game is now in Moodle core and will soon be available to all staff at Macquarie University as a standard games-based learning activity that can be used in any iLearn unit. In the interim you can request it for your unit via a OneHelp ticket to the iLearn team with your unit code: ilearn.help@mq.edu.au.

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Winning game helps students ask the right questions

The Reading Game

The Reading Game developed at Macquarie University has won the web-based games category of the Educational Games Competition in Berlin. The Competition was held at the 8th European Conference on Games Based Learning (ECGBL), in conjunction with the 5th International Conference on Serious Game Development and Application (SGDA) in Berlin 2014. With 100+ entries from every continent, the Reading Game was also placed 2nd overall in the Competition. The program was designed and developed by Robert Parker from the Macquarie University Learning and Teaching Centre (LTC), with Richard Kroon a games developer.

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