Interested in collaborative learning, games based learning, motivation of learners or video analysis? You won’t want to miss this talk by the University of Hamburg’s Professor Jens Siemon on 7 October.
People attending the first day of Connect More: Learning and Teaching Week 2015 would be wise to bring along their laptop, iPad and pen and join in Robert Parker’s A Game Design Approach to Learning and Teaching workshop.
Like the idea of an ‘early alert system’ to help academic staff identify students at risk of failing? What about a game in iLearn that could increase your students’ engagement and lift their assessment performance? The Learning Technology Research Cluster proudly presents two engaging and pertinent presentations coming up on Tuesday 21st April.
Most people like games and play them from childhood throughout life. From hide and seek in a playground, board and dice games, card games, PlayStation and Xbox game consoles, video games such as World of Warcraft, Bubble Witch Saga, and Minecraft to reward and loyalty games like Frequent Flyers. Many games have the ability to immerse players into the world of the game and engage their attention into what the learning literature calls “flow”, a temporary condition that subordinates the player’s awareness to achieving the challenges provided by the game. The challenges are not too easy nor too hard that might induce boredom or discouragement, but keeps players at the growing edge of their competence, so the experience is enjoyable, pleasantly frustrating and achievable.
The award-winning Reading Game is now in Moodle core and will soon be available to all staff at Macquarie University as a standard games-based learning activity that can be used in any iLearn unit. In the interim you can request it for your unit via a OneHelp ticket to the iLearn team with your unit code: email@example.com.
The Reading Game
The Reading Game developed at Macquarie University has won the web-based games category of the Educational Games Competition in Berlin. The Competition was held at the 8th European Conference on Games Based Learning (ECGBL), in conjunction with the 5th International Conference on Serious Game Development and Application (SGDA) in Berlin 2014. With 100+ entries from every continent, the Reading Game was also placed 2nd overall in the Competition. The program was designed and developed by Robert Parker from the Macquarie University Learning and Teaching Centre (LTC), with Richard Kroon a games developer.
The International Educational / Serious Games Competition of the European Conference on Games-Based Learning (ECGBL 2014) will include two entries from Macquarie University: The Reading Game and ECOGAME.