Macquarie University has a collection of historical artefacts used in inquiry-based learning and teaching. The objective of the project was to enable a rich online educational experience for our students, regardless of location. By opening up virtual access to the physical museum artefacts, we saw the potential to develop authentic learning and teaching activities deeply linked to intended learning outcomes and graduate attributes.
From the beginning, the pedagogical affordances of 3D scanning and printing media were at the forefront of our thinking. Initially focused on Archeology, we took as a starting point the discipline specific and professional discourses of the subject. We achieved this harmonious mix of technology and pedagogy innovation through a collaborative partnership between staff from the Learning and Teaching Centre with expertise in media production and educational design, academics, and members of our student body. After successful proof of concept prototypes, the project then received modest funding form University competitive grants to innovate further and expand access to this exciting and emergent pedagogy.
Holistic end-to-end workflows embracing a variety of different technology types were developed to allow us to format shift our rich collection of museum resources into the online learning and teaching space. This was done through a process of discovery and innovation and involved developing new techniques in object image acquisition and editing, as well as some significant development in interactive web delivery.