The Learning Technologies and Spaces Roadmap, 2017-2020

In late 2015 Professor Sherman Young launched the Learning and Teaching Strategic Framework, Learning for the Future. Point 1.3.1 of Learning for the Future calls for the creation of a “roadmap for the development of spaces and technologies”.

Working from targets outlined in the framework, from global higher education trends, feedback gathered from two months of consultation meetings with faculties, offices, departments and students, and from the legacy of past projects, the first draft of the Roadmap was this week presented to the Learning Technologies and Spaces Committee (LTaSCo). A second draft will be considered and workshopped by the committee in December, with a final version ready for release during Semester 1, 2017.

Key topics in the Roadmap include:

  • Blended Learning – moving more content online, improving lecture capture delivery and systems, creating more opportunities for interaction and active learning.
  • Learning Analytics – adopting a system to collect and analyse data on how students process learning, with the aim of improving outcomes and progression.
  • Groupwork and Collaboration – improving the connectivity of students and the platforms through which they complete groupwork.
  • Spaces – developing the way spaces are being used, expansion of active learning spaces, synchronous blended learning environments, introduction of “makerspaces” and the Incubator and improvements to guidelines and training on the use of spaces.
  • BYOD strategy – creating and supporting a university-wide approach to the idea of “bring your own device”.
  • Learning Commons – building an open community space (both physical and online) to share learning resources and insights – for staff, students, the broader community and industry partners.
  • E-exams and e-assessments – moving exams and assessments online, to improve accessibility and to align with real-life work environments.
  • Interactive technologies – exploring the expansion of virtual, augmented and 3D technologies and how gamification and simulations can improve student engagement.

Please contact Geraldine Timmins, at or x1018 for your input and feedback.  Watch this space for an update in December 2016.